![]() The combat itself is a little lackluster, though. Flying through canyons, and squeezing into tight spaces is as fun as fighting off waves of enemy helicopters and boats. But once you do get the hang of flying in Comanche, it’s a blast. Flying the helicopter feels almost like flying a helicopter in ARMA III, and is something you may struggle with picking up and playing right away, even with the optional flight assists turned on. If you go in wanting a sim, you’ll be frustrated for want of more sim-like features and considerations. If you go looking for a fast-paced arcade experience, you’ll be disappointed-and maybe even frustrated with the controls. Screenshot: ComancheĬomanche is not-quite-sim and not-quite-arcade. And while the old Comanche series bills itself as simulation, Comanche sits in a strange midfield between arcade and hard simulation. But in an ironic move, your Comanche comes equipped with a drone you can pilot to get into small, man-sized spaces. The storyline of Comanche follows this-and takes place in a future where UAVs are unreliable, so manned aerial vehicles make a return. It’s surprising not only because the series is so old, but the RAH-66 Comanche, on which the video games were based, ceased development in 2004 to make way for the new hotness: Unmanned Aerial Vehicles (UAVS). ![]() Nineteen years after the release of Comanche 4, Comanche has made its way back to PC. So, you can imagine my surprise when THQ released into Early Access a futuristic helicopter game bearing that name. A2A is alive and kicking, building the foundations for the future and fully focused on Microsoft Flight Simulator.Comanche is a game series I haven’t thought of in over a decade. Scott says that once the beta team has tested the aircraft for around two weeks, they will have better visibility about a true release state for the package! With that said, the current Accu-Sim Comanche 250 for Microsoft Flight Simulator continues to be worked on “ at a feverish pace“ and, if all goes well, should be ready for test flying by the beta team in just a few days. This new tech, right out of the gates, spot on.”, said Scott. ![]() Just to get this right before required about 100 sim load/tweak/load actions. Speed, attitude, climb rate, ball deflection and rudder required were spot on. So I took the Comanche up to test this so I could “tune it” in the sim. It’s just pure habit and instinct because, after many hours of flying the brain automates this action. ![]() When a pilot adds power in an airplane, he or she naturally and without consciousness, applies forward pressure on the yoke. However I learned something, that we as pilots do things in the cockpit subconsciously. It’s like a nice broken in pair of shoes. And I thought “that’s not right.” Now keep in mind, I’ve flown this Comanche since 2012, over 1000 hrs. To give an example, the first time we built the Comanche using the new physics tech I added full power and the nose went way up. Just by building the actual airplane, prop and engine. ![]() “The new Accu-Sim engine is so impressive it can tell us how an airplane will fly before we even fly it. Has an example of what is possible with the new Accu-Sim, Scott told a small story that shows how Accu-Sim is capable of accurately simulate an aircraft’s behavior by simply building the actual airplane, prop, and engine: Scott says that the new Accu-Sim is light years ahead of what they had before and will carry A2A long into the future. While this has been unfortunate for those who’ve enjoyed A2A’s work over the years, it’s been for a good cause. ![]()
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